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Scripting
UV Transfer Tool
Made to stramline the transfer of UVs from an unskinned model to a skinned one, preventing transferAttributes node from slowing down the scene. Also maintains UVs even if source UV mesh is deleted from scene.
Written in Python.
Personal Rigging Tool
Includes:
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Skeleton Builder based on locator placement with bendy limbs
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Building joints and controllers based on user input locators
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UI with essential rigging needs in one window
Written in MEL.
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