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Scripting

UV Transfer Tool


Made to stramline the transfer of UVs from an unskinned model to a skinned one, preventing transferAttributes node from slowing down the scene. Also maintains UVs even if source UV mesh is deleted from scene.

 

Written in Python.

Personal Rigging Tool


Includes:

  • Skeleton Builder based on locator placement with bendy limbs

  • Building joints and controllers based on user input locators

  • UI with essential rigging needs in one window

 

​Written in MEL.

 

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